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This should specify Military, because you can't get Caravans, Workers, or Settlers from this, but that doesn't make it useless. Use Faith to purchase Pre-Industrial Land Units. However, for early-game Domination, it can really work out for you! though I will say that a Workshop stationed with an Engineer is great coupled with this, along with Religious Community for early-mid development, it just loses usefulness by the late-game. +2 Production if the City has a Specialistīy the time Cities all have Specialists to take advantage of this, the +2 production is not as significant. Turns out this is the best direct boost to growth rate available from Religion all on its own and will help throughout your game. This gives you a flat +2 food per City, while Swords into Plowshares would need you to have a surplus of nearly 12 food to give the same effect. Shrines and Temples provide +1 Food each in the CityĪs redditor daltin pointed out to me, this is better than I initially first believed when compared with Swords into Plowshares. You may get this in combination with those boosts, then take +15% Production when you enhance the Religion to help you build even more Wonders. I recommend it if you're playing Egypt or combining with the Pantheon/Social Policy to get extra production toward Wonders. I like this in games when I will chase many Wonders, and it pays off very well when I succeed in doing so. Like a few other bonuses, this will give you an early return on investment but in the long-run it'd be better to be able to build a Religious building that gives you more bonuses.Įach World Wonder provides +2 Faith in a City Temples provide +2 Culture in Cities with 5 Followers It is a good way to fit early works of art for Theming Bonuses Use Faith to purchase Cathedrals (200 Faith)Ĭathedrals give +1 Happiness, Culture, and Faith but also feature a Great Work of Art slot, valuable in the early game due to scarcity, that is guaranteed to give +2 Culture and +2 Tourism that may be upgraded with later Social Policies. You're better off choosing one of the Faith-purchased Buildings than taking this, for they can give you culture and Faith in addition to Happiness and you will get plenty of Faith to buy the buildings in all your Cities over time. Shrines provide +1 Happiness in Cities with 3 Followers.
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People who disagree can share why in the comments section. Some of these are quite poor bonuses, and I'll help steer you away from them. Religious buildings are not very good for very small empires, while they are incredible for boosting Faith and Culture in larger empires. These affect Cities that have taken up your Religion as the Majority, or at least 51% of the Population. You are able to choose one Follower Belief when Founding a Religion and a second when you Enhance the Religion. Civilization 5 Religion Guide Follower Beliefs in G&K and BNW Civ 5 Religion Guide - Gods & Kings and Brave New World